Here’s a cool handheld drum machine you can create with Arduino

“I’m the operator with my pocket calculator…” — and now you’re the engineer/builder, too.

This excellent, copiously documented project by Hamood Nizwan / Gabriel Valencia packs a capable drum machine into a handheld, calculator-like format, complete with LCD display and pad triggers. Assembly above and — here’s the result:

It’s simple stuff, but genuinely cool. You can load samples onto an SD card reader, and then trigger them with touch sensors, with visible feedback on the show.

All of that is feasible thanks to the Arduino MEGA undertaking the heavy lifting.


The mission:

The thought is to develop a Drum Machine employing Arduino that would simulate drum sounds in the 9 keys available in the panel. The Drum machine will also have a display where the user can see the sample name that is being played each time, and a set of menu buttons to go by means of the list of samples obtainable.

The Drum Machine will also use an SD Card Reader to make it achievable for the user to shop the audio samples, and have much more playfulness with the equipment.


Verify out the complete project – and perhaps develop (or modify) this project your self!

Got a drum machine DIY of your personal? Let us know!

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Zoom’s weird frisbee groove machine appears enjoyable in this Japanese video

The ZOOM ARQ AR-96 can be filed confidently under “wha?” in the annals of music tech. It is a round, all-in-1 groovebox with drum machine, loads of patterns and sounds, and synths. Oh yeah, and there’s a rechargeable, detachable doughnut/frisbee, uh, issue, which has velocity-sensitive touch sensors and responds to orientation so you can wave it around. Fundamentally, it is insane. But as at least one buddy of mine suspected, it could also be insanely entertaining.

No English-language reviewers could really do this factor justice. No, for that we turn to musictrackjp – who do far better demos, anyway. Confident, 97% of CDM’s readers probably do not know what this guy is saying, but… no matter, as the demos are excellent sufficient that you can possibly figure it out anyway. (Who requirements speaking? We’re musicians.)

Good operate, Katsunori UJIIE.

Speaking of lost in translation, I’m relatively specific DEEP Home doesn’t imply what Zoom’s sound programmers feel it does, but I digress.

You could also watch Zoom’s personal English-language videos, also, for more detail.


I’m calling it the AR-96 (which sounds like a uncommon variant of assault rifle), but technically this is the ARQ Aero Rhythmtrak AR-96, a name that sort of appears to recommend Zoom is threatening to release a fleet of these UFO merchandise.

Now, the actual specs are also, believe it or not, relatively potent. There’s some engineering that allows you to grip the frisb– um, Ring Controller – without having triggering the pads. And there are some 96 pads, with velocity, with scale mapping, with external MIDI output (meaning you aren’t restricted to the internal sounds). It charges on the base station, then utilizes the 3-axis accelerometer when detached for orientation.

If you do use the internal sounds, there are 79 kits, one more 20 custom/user kit slots, a mixer, 33 element playback, a song mode that can chain up to 384 patterns, 468 sampled PCM waveforms, 70 synth sounds, plus filter, delay, reverb, envelopes, and modulation.

And it’s a sampler, as well, with external audio input and 16-loop playback.


In fact, although its street price is hefty at 1st glance (about $ 500-600), appropriate now the Zoom is weirdly more potent than just about something else in the category, till you shell out a lot a lot more. You can load audio from SD card, external input, what ever, and constraints on number of simultaneous parts max out properly following your ears would scream for someone to NOT PLAY 16 LOOPS AT THE Very same TIME.

In other words, behind this strange wireless doughnut idea and unusual circular housing, there’s a powerfully-spec’ed engine, just as a lot of rivals are comparatively basic. Now, regardless of whether you’d really want that is another matter – but it is impressive. I have a feeling individuals are going to be lusting soon after this point as a employed device in no time. If you want to be the very first on your block, though, you could go right after now. And seriously, do read the specs – they’re surprising.


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Music thing’s Turing Machine gets a free of charge Blocks version

We already saw some new causes this week to verify out Reaktor 6 and Blocks, the computer software modular environment. Here’s just one particular Blocks module that may well get you hooked – and it is totally free.

“Music considering Machines,” out of Berlin, have built a software program rendition of Music Thing’s amazing Turing Machine Eurorack module (created by Tom Whitwell). As that hardware is open supply, and since what you can do in wiring you can also do in software program, it was achievable to develop software creations from the Eurorack schematics.

The beauty of this is, you get the Turing Machine module in a type that lets you immediately control other Reaktor creations – as properly as the capacity to instantiate as a lot of modules as you want without the help of a screwdriver or waiting for a DHL delivery to arrive. (Hey, software has some positive aspects.) I don’t so significantly see it lowering the appeal of the hardware, either, as it makes me covet the hardware version every time I open up the Reaktor ensemble.

And the module is terrific. In addition to the Turing Machine Mk two, you get the two Mk 2 expanders, Volts and Pulses.

The Turing Machine Mk two is a random looping sequencer – an concept generator that utilizes shift registers to make melodies and rhythms you can use with other modules. It’s also a enjoyable create. But now, you can use that with the comfort of Reaktor.

Pulses and Voltages expanders add nonetheless a lot more unpredictability. Pulses is a random looping clock divider, and Voltages is a random looping step sequencer. I also like the unique front panels produced just for the Reaktor version … I wonder if someone will translate that into actual hardware.

The concept is to connect them together: take the eight P outputs from the Turing Machine and connect them to the eight P inputs on Pulses (for pulses), and then do the exact same with the voltage inputs and outputs on Volts. You can also make use, as the instance ensemble does, of a Clock and Clock Divider module included by default in Reaktor 6’s Blocks collection.

With controls for probability and sequence length, you can place it all collectively and have wonderful enjoyable with rhythms and tunes.

Download the Reaktor ensemble:

Turing Machine Mk2 plus Pulses and Volts Expanders [Reaktor User Library]

Here’s what the original modules look like in action:

Discover out far more:


Also worth a read (particularly now with this most recent example of what open source hardware can imply – get in touch with it cost-free marketing in application type, not to mention a cool project):
Why open supply hardware works for Music Point Modular

Oh, and if you want to go the opposite direction, Tom also recently wrote a tutorial on writing firmware for the Mutable Clouds module. The old software/hardware line is more blurred than ever, as make software versions of hardware that then interfaces with hardware and back to hardware once again and hardware also runs software. (Whew.)

Turing Machine Controls
Prob: Determines the probability of a bit being swapped from to 1 (or viceversa).
All proper locks the sequence of bits, all left locks the sequence in a “mobius loop” mode.
Length: Sets the length of the sequence Scale: Scales the variety of the pitch output +/-: Writes a 1 or a bit in the shift register AB: Modulation inputs

Pulses Expander Controls
Output: Selects 1 of the 11 gated outputs

Volts Expander Controls
1 till five: Controls the voltage of active bit

For a lot more detailed data of how the turing machine performs please visit the Music Point
site: https://github.com/TomWhitwell/TuringMachine/

Music Considering Machines

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